Lauren: As piles get condensed, we become somewhat more eratic.
Daniel: Once there are no more single moves that can help you, it's really hard to tell who remains your partner
Lauren: You also have to make sure that if a player has only one move left, you don't hold it against them if they hurt you (or don't help) (or help)
Daniel: Many groups don't seem to have an endgame strategy implemented yet
Flavio: Making agreements at the start of the game does not seem appropriate because it's impossible to guarantee that it will be upheld.
Dan: The last move should always be to sabotage someone
John: When should you start sabotaging? Last, second to last?
Neerja: Interpreting moves at a statistics level misses a lot of nuance
Elba: It's really hard to interpret what a move means, so relying upon stats on that is not so great
What issues are still open?
EPK: If you are going to get 0 points, and your only possible move will help someone, maybe you should make an invalid move
We had a significant discussion over whether this is appropriate or not
In the interest of stability, we're not going to change anything. I'll try to get some extra helpful logging for when invalid moves do happen though
Dan: There is a cost of aggression: you're missing out on cooperation!
David: Sometimes it's better to be 2nd best near the end because people will go after the best.
Predictions for the tournament:
Eva: Some good cooperation
John: A lot of variance
Reminder: Players due by noon on Friday
Presentations and reports Monday
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